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Human-computer interaction, graphical
user interface design & implementation |
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Properties of video systems |
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Basic rendering methods |
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2D and 3D transformations, coordinate
systems |
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Human visual system |
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Properties of synthetic images |
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Color systems |
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Basic compositing operations and applications,
pixel arithmetic |
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General structures of graphics software
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Data formats of graphical objects |
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Theory and practice of illumination and
shading |